Hallo, morgen um ca. 17:00 (noch nicht ganz fixiert) ist der Moai-Workshop von Jay! Mehr Infos im Metalab-Wiki: https://metalab.at/wiki/Moai Kurzzusammenfassung: 2D Game Engine, v.a. (aber nicht nur) für mobile Plattformen, Lua Wär cool, wenn noch mehr Leute kommen würden! Schöne Grüße Andreas
In case there is interest, I had thought about coming and hacking some more on MOAI this evening. Towards this end, I have checked in a little 'stack-game' demo (not fully working game, but all the basics are there) into the Metalab MOAI repo: https://github.com/seclorum/meta_MOAI_sessions If there is interest, I'll come to the lab, if not I'll hack at home some more .. ; -- Jay Vaughan
On 2012-09-21, at 12:11, Jay Vaughan <jayv@synth.net> wrote:
In case there is interest, I had thought about coming and hacking some more on MOAI this evening.
Towards this end, I have checked in a little 'stack-game' demo (not fully working game, but all the basics are there) into the Metalab MOAI repo:
https://github.com/seclorum/meta_MOAI_sessions
If there is interest, I'll come to the lab, if not I'll hack at home some more ..
I'll be there! Regards, Andreas
Aloha, Finally, i managed to compile moai-dev (linux branch) on Ubuntu 12.04 LTS (32bit and 64bit) 64bit made no problems and compiled smoothly, 32bit..not so much...had to make a few changes. I think there are still a few classes that are not working on linux...it's still a work in progress...but there is enough to start playing with lua code :-) I made a post on how i did it on my 32bit (old) notebook here -> http://oscar.morante.eu/blog/moai-on-debian/ I'm allso a 2 day proud slacker backer at http://www.doublefine.com/dfa/ and if all goes like they plan, MOAI will get a big boost on tools and new features...i'm looking forward to that :-)) cu in metalab -----Original message----- To:Metalab General Discussion List <metalab@lists.metalab.at>; From:Andreas Monitzer <metalab@monitzer.com> Sent:Fri 21-09-2012 12:21 Subject:Re: [Metalab] [ANN] Moai Workshop On 2012-09-21, at 12:11, Jay Vaughan <jayv@synth.net> wrote:
In case there is interest, I had thought about coming and hacking some more on MOAI this evening.
Towards this end, I have checked in a little 'stack-game' demo (not fully working game, but all the basics are there) into the Metalab MOAI repo:
https://github.com/seclorum/meta_MOAI_sessions
If there is interest, I'll come to the lab, if not I'll hack at home some more ..
I'll be there! Regards, Andreas _______________________________________________ Metalab mailing list Metalab@lists.metalab.at https://lists.metalab.at/mailman/listinfo/metalab
i managed to compile moai-dev (linux branch) on Ubuntu 12.04 LTS (32bit and 64bit) […] I made a post on how i did it on my 32bit (old) notebook here -> http://oscar.morante.eu/blog/moai-on-debian/
Any idea what needs fixing here? This is moai-beta/linux-cmake-amd64@7a8771e on openSUSE 12.2 for x86_64. moai-beta/build$ make [ 16%] Built target Box2D [ 16%] Built target utf8 [ 17%] Built target tlsf [ 20%] Built target zipfs [ 40%] Built target uslscore [ 40%] Building CXX object src/moaicore/CMakeFiles/moaicore.dir/MOAICpArbiter.cpp.o src/moaicore/MOAICpArbiter.cpp: In static member function ‘static int MOAICpArbiter::_countContacts(lua_State*)’: src/moaicore/MOAICpArbiter.cpp:26:50: error: ‘cpArbiterGetCount’ was not declared in this scope src/moaicore/MOAICpArbiter.cpp: In static member function ‘static int MOAICpArbiter::_getContactDepth(lua_State*)’: src/moaicore/MOAICpArbiter.cpp:46:52: error: ‘cpArbiteGetDepth’ was not declared in this scope src/moaicore/MOAICpArbiter.cpp: In static member function ‘static int MOAICpArbiter::_isFirstContact(lua_State*)’: src/moaicore/MOAICpArbiter.cpp:148:58: error: ‘cpTrue’ was not declared in this scope make[2]: *** [src/moaicore/CMakeFiles/moaicore.dir/MOAICpArbiter.cpp.o] Fehler 1 make[1]: *** [src/moaicore/CMakeFiles/moaicore.dir/all] Fehler 2 make: *** [all] Fehler 2
Any idea what needs fixing here? This is moai-beta/linux-cmake-amd64@7a8771e on openSUSE 12.2 for x86_64.
Yes - you should update to the latest MOAI code from here, this bug was already fixed some months ago: git://github.com/spacepluk/moai-dev.git Spacepluk recently brought his fork up to date with the latest SDK release as well .. I am running his MOAI client with great success on Ubuntu 12.04/x86_64 as my main development host, and haven't run into anything major yet. ; -- Jay Vaughan
Aloha, It has something to do with 3rdparty chipmunk package....maybe the chipmunk.h is not included but like Jay pointed out, the latest version should have this fixed -----Original message----- To:metalab@lists.metalab.at; From:Lars D????????????????? ????????? <daxim@cpan.org> Sent:Tue 11-06-2012 02:21 pm Subject:Re: [Metalab] [ANN] Moai Workshop Attachment:signature.asc
i managed to compile moai-dev (linux branch) on Ubuntu 12.04 LTS (32bit and 64bit) [ ] I made a post on how i did it on my 32bit (old) notebook here -> http://oscar.morante.eu/blog/moai-on-debian/
Any idea what needs fixing here? This is moai-beta/linux-cmake-amd64@7a8771e on openSUSE 12.2 for x86_64. moai-beta/build$ make [ 16%] Built target Box2D [ 16%] Built target utf8 [ 17%] Built target tlsf [ 20%] Built target zipfs [ 40%] Built target uslscore [ 40%] Building CXX object src/moaicore/CMakeFiles/moaicore.dir/MOAICpArbiter.cpp.o src/moaicore/MOAICpArbiter.cpp: In static member function static int MOAICpArbiter::_countContacts(lua_State*) : src/moaicore/MOAICpArbiter.cpp:26:50: error: cpArbiterGetCount was not declared in this scope src/moaicore/MOAICpArbiter.cpp: In static member function static int MOAICpArbiter::_getContactDepth(lua_State*) : src/moaicore/MOAICpArbiter.cpp:46:52: error: cpArbiteGetDepth was not declared in this scope src/moaicore/MOAICpArbiter.cpp: In static member function static int MOAICpArbiter::_isFirstContact(lua_State*) : src/moaicore/MOAICpArbiter.cpp:148:58: error: cpTrue was not declared in this scope make[2]: *** [src/moaicore/CMakeFiles/moaicore.dir/MOAICpArbiter.cpp.o] Fehler 1 make[1]: *** [src/moaicore/CMakeFiles/moaicore.dir/all] Fehler 2 make: *** [all] Fehler 2 _______________________________________________ Metalab mailing list Metalab@lists.metalab.at https://lists.metalab.at/mailman/listinfo/metalab
Teilnehmer (4)
-
Andreas Monitzer -
Jay Vaughan -
Lars Dɪᴇᴄᴋᴏᴡ 迪拉斯 -
Zeljko Lajic Metalab