Oh wow a 2d physics lightning talk! Too bad i missed out on that! :/ On Sat, May 3, 2008 at 11:22 AM, Chris Hager <chris@linuxuser.at> wrote:
Hey Guys!
Sorry about the technical difficulties yesterday at the lightning talk :)
The home of our project is http://elements.linuxuser.at/. You can download the sources currently only via svn:
svn co http://svn2.assembla.com/svn/elements
We have ported the Box2D physics engine to Python 2.5 and are writing an API for simplified usage. Current supported drawing methods are pygame, Cairo and OpenGL. Also included are a lot of examples for using Box2D (and Chipmunk) with Python. Absolutely use "python -OO demo....py", as the optimisation flags usually gain an extra 10 fps.
Enjoy trying it out!
- Chris
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