i'm not looking for a heuristic approach. anyway, i think this is the one you remember: http://alteredqualia.com/visualization/evolve/. but it actually uses a form of simulated annealing and it uses polygones (not rects).
But in fact i did something using rectangles and a genetic algorithm (inspired by the above): http://kallaballa.soup.io/post/466848221/Again-im-trying-to-approximate-pixel-art

On Mon, 03 Nov 2014 18:36:24 +0100, Metalab General Discussion List <metalab@lists.metalab.at> wrote:

This sounds a bit like the "genetic algorithm approximating the mona lisa with rectangles" a few years back. Depending on what you're using it for, there may be some original research involved :)

can't wait to see the result tbh

2014-11-03 17:33 GMT+01:00 Amir Hassan <amir@viel-zu.org>:
i'm looking for a method to approximate arbitrary vector graphic shapes (circles, rects, bezier curves, etc.) with line segments.

does anybody know the proper search terms for an algorithm doing that?

greets,
amir

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